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Channel: Comments on: IL2CPP Internals – Debugging tips for generated code
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By: ANONYMOUS

il2cpp bug reporting!. please fix System.Globalization.RegionInfo. compiler reported (Filename: currently not available on il2cpp Line: 4294967295)

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By: Josh Peterson

I’m not sure what the specific problem is. Could you please submit a bug report via the Unity editor? Please include a project that reproduces the bug is possible. We should be able to correct it then....

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By: focus

Thanks for this nice dive. The more I learn how IL2CPP works, the more I wonder how it works at all =) Pure magic it seems.

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By: ANONYMOUS

(Filename: /Users/builduser/buildslave/unity/build/artifacts/iPhonePlayer-armv7-il2cppGenerated/UnityEngineDebug.cpp Line: 56) ArgumentException: Region ID 1033 (0x0409) is not a supported region....

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By: Josh Peterson

It looks like this might be related to localization, but we’ll need a project in a bug report to track down the cause for sure. Thanks.

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By: Morten Nielsen

We noticed that the iOS IL2CPP generated code does not crash our game when e.g. a NullReferenceException is thrown like in the example above: Important boom = null; Debug.Log(boom.InstanceIdentifier);...

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By: Josh

We’re having the same problem and it was a bit of a terrifying surprise to learn that exceptions weren’t crashing the game anymore. We definitely have FastNoExceptions turned on. What should we do to...

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By: IL2CPP Internals: P/Invoke Wrappers | Game Developr

[…] get a little more exciting with a non-blittable type, like string. Recall from an earlier post that strings in IL2CPP are represented as an array of two-byte characters encoded via UTF-16, […]

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